3. Dice: Retention and Selection

3.1 The stickperson, positioned at the middle of the table directly opposite the boxperson, shall be responsible for the control of the dice.

3.2 At the commencement of play, the stickperson shall offer the set of dice to the player immediately to the left of the boxperson. If that player rejects the dice, the stickperson shall offer the dice to each of the other players in turn, clockwise around the table until one of the players accepts the dice.

3.3 The first player to accept the dice when offered shall become the shooter who shall select and retain two of the dice. The remaining dice of the set shall be returned to the dice bowl which shall be placed immediately in front of the stickperson.

3.4 In the event of a die or dice going off the table the following procedures shall be implemented:

3.4.1 an immediate effort shall be made to retrieve the die or dice;

3.4.2 the remaining dice shall be offered to the shooter to select new dice. The shooter may select new dice or request the original dice back again.

3.5 If the missing die or dice are found they shall be checked by the boxperson, then:

3.5.1 if requested by the player, returned to him/her; or

3.5.2 otherwise placed back in the dice bowl.

3.6 In the event that two dice are lost a new set of dice shall be placed at the table and the remaining dice of the set previously in use shall be removed from the table. To avoid any delay in the game, the shooter at the time of the dice becoming lost shall be allowed to continue with the remaining dice of the original set.

3.7 It shall be the option of the shooter after any roll, either to pass the dice or remain the shooter except that:

3.7.1 the shooter shall pass the dice upon throwing a 7 Out; and

3.7.2 the boxperson may order the shooter to pass the dice if the shooter unreasonably delays the game, repeatedly makes invalid rolls or contravenes the rules of the game.

3.8 When a shooter relinquishes the dice in the course of play, the dice are offered to:

3.8.1 the player having either a Win Line or Don't Win wager, immediately to the left of the previous shooter: and,

3.8.2 if that player does not accept, to the next player having such a wager, in turn clockwise around the table.

3.9 In the event there is no player available to accept the dice and any undetermined wager remains, the stickperson shall throw the dice until a determination has been reached or a 7 Out is thrown.


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