| 3.
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Dice: Retention and Selection
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| 3.1 |
The
stickperson, positioned at the middle of the
table directly opposite the boxperson, shall be
responsible for the control of the dice.
|
| 3.2 |
At
the commencement of play, the stickperson shall
offer the set of dice to the player immediately
to the left of the boxperson. If that player
rejects the dice, the stickperson shall offer the
dice to each of the other players in turn,
clockwise around the table until one of the
players accepts the dice.
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| 3.3 |
The
first player to accept the dice when offered
shall become the shooter who shall select and
retain two of the dice. The remaining dice of the
set shall be returned to the dice bowl which
shall be placed immediately in front of the
stickperson.
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| 3.4 |
In
the event of a die or dice going off the table
the following procedures shall be implemented:
| 3.4.1 |
an immediate effort shall be
made to retrieve the die or dice;
|
| 3.4.2 |
the remaining dice shall be
offered to the shooter to select new
dice. The shooter may select new dice or
request the original dice back again.
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|
| 3.5 |
If
the missing die or dice are found they shall be
checked by the boxperson, then:
| 3.5.1 |
if requested by the player,
returned to him/her; or
|
| 3.5.2 |
otherwise placed back in the
dice bowl.
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|
| 3.6 |
In
the event that two dice are lost a new set of
dice shall be placed at the table and the
remaining dice of the set previously in use shall
be removed from the table. To avoid any delay in
the game, the shooter at the time of the dice
becoming lost shall be allowed to continue with
the remaining dice of the original set.
|
| 3.7 |
It
shall be the option of the shooter after any
roll, either to pass the dice or remain the
shooter except that:
| 3.7.1 |
the shooter shall pass the dice
upon throwing a 7 Out; and
|
| 3.7.2 |
the boxperson may order the
shooter to pass the dice if the shooter
unreasonably delays the game, repeatedly
makes invalid rolls or contravenes the
rules of the game.
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|
| 3.8 |
When
a shooter relinquishes the dice in the course of
play, the dice are offered to:
| 3.8.1 |
the player having either a Win
Line or Don't Win wager, immediately to
the left of the previous shooter: and,
|
| 3.8.2 |
if that player does not accept,
to the next player having such a wager,
in turn clockwise around the table.
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|
| 3.9 |
In
the event there is no player available to accept
the dice and any undetermined wager remains, the
stickperson shall throw the dice until a
determination has been reached or a 7 Out is
thrown.
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